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Inbet Games - Online Gambling Inbet games is offering a variety of server hosted gambling services for online gambling enthusiasts Poker games, Casino games, Card games, Betting games, Virtual games and many more. It has huge casino gaming database and all the game variants in its list.

Inbet Games - Online Gambling Inbet games is offering a variety of server hosted gambling services for online gambling enthusiasts Poker games, Casino games, Card games, Betting games, Virtual games and many more. It has huge casino gaming database and all the game variants in its list. submitted by MakhiCooke to HudSoft [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

Before you spend money on this game, consider this.

I've been seeing a lot of posts where people are upset or complaining that they didn't get anything after spending "x" amount of money.
I just want to put my two cents in there since this is how I look at the game. Before spending any money on primogems, consider these things:

"If I get this character with $x, is it even worth $x?"

You're essentially paying to play with a character. Except in this case, paying for a chance to play with that character. What about the people who have spent thousands on this game? After getting Diluc or Mona for $3,000, was it worth it?
Think of all the things you could buy with that money. A Nintendo Switch costs $300. A game costs up to $60, and you know what you're getting. Rent money is $1,000-$3,000. The list goes on.

You're never guaranteed anything.

The ONLY exception to this is pity rolls. The maximum you'd need to spend is 28,800 primogems (around $400+) to guarantee getting the featured character on the banner. This is assuming that you didn't get any 5-stars before hitting the pity the first time, your first pity wasn't the featured character, and you hit the pity a second time to guarantee them.
Is any single character worth $400?
Other than the featured character, it can be REALLY difficult to pull any other character. You want Diluc? If you roll on the featured banner, its 50% chance you'll get the featured character. That means 50% chance you'll get a different 5-star. Since there are five 5-stars at this moment (not counting the featured), you have a 1/10 chance of pulling Diluc when you get a 5-star from this banner. On top of that, it's a 0.6% chance that you'll even pull a 5-star to begin with. As for the standard banner? The chance is even smaller with all the weapons thrown in.
To those complaining that they spent $100, $500, $1000 and didn't get what they wanted, you were never guaranteed it to begin with. It's all RNG, you aren't owed anything because you spent money on the game.

There will always be a new character that you'll want.

So you spent $400 on getting Venti. You needed him, he's your favorite character right? Of course you had to spend for him, he's the best character you've ever seen and you couldn't enjoy this game without him.
A few months later, a new character is released and you're in awe. Their skills...their looks....their element...you NEED them.
Well, that's another $400 you'd have to shill out to guarantee them. What's that? You only want to use them if you have their first constellation? Well better get that credit card out again, looks like you'll need to pull some dupes.
This is a never-ending cycle. I've run into this feeling countless times in video games. The new shiny thing will always be tempting you.
Not to mention power creep. New characters are often made to be better than older ones. As the game progresses, people who don't have newer characters are often at a disadvantage (mainly with DPS). In a gacha game like Genshin, it would be very expensive to keep up with this if power creep occurs within this game in the future. It's best to make the most of what you have.

Gacha = Gambling

When you go to a casino, do you walk in expecting to win millions? The odds are never in your favor when gambling. Rates are low for a reason. If everyone could spend $50 and get the exact characters they wanted every time, Miyoho wouldn't be making as much money as they are.
Gacha games have always been about gambling for characters. As stated previously, you're neverarely guaranteed anything, and by the time you've gotten what you wanted (unless extremely lucky), the company has already gotten what they wanted.

Don't be blinded by sunk-cost.

Sunk-cost is the idea that you've already put so much into something, and it'll go to waste unless you continue putting resources into it to get it. Do not be blinded by this when doing gachas.
Say you spent $100 and didn't get Qiqi. You've already put so much into the game, and not getting her would mean your money went to waste right? What if it would take another $1,000 to get her. Would that be worth it? It's best to cut your losses and walk away. Thinking about the sunk cost of something is what gives many people difficulty walking away, and causes them to over-spend.

Your party has limited space.

Yes, I know abyss is the exception. But overall the majority of the game only allows 4 characters at a time. You can't play with them all. It feels real bad to put a character you spent a lot of money on aside because they don't fit your current comp anymore.
-------
This comes from someone who is largely free-to-play in games like this. The only gacha game I've ever spent money on was Love Live a few years ago. I spent $125 and never got a single ultra-rare with my pulls. From that I realized what I was doing. Even if I could afford putting $30 per 10-pull, was the card I was going to get really worth that? No.
I learned from that experience and see gacha games for what they are.

Glorified gambling.

PS: If you are aware of all this and still want to spend $$/disposable income on primogems, by all means go ahead. But for many people it's easy to lose sight of what they're really paying for. I hope this is helpful in some way.
Feel free to disagree with any of this, but this is my perspective on the game and I get really sad seeing so many posts on the subreddit about how depressed people are after spending and not getting anything, and feeling entitled to it.
TL;DR: It's easy to sink lots of money into this game if you don't recognize you're gambling and never guaranteed anything. This is a warning post, not a criticism of anyone.

EDIT: As reddit user u/zapzya summarized: "...not everyone actually has the financial stability to invest in such a product, yet will do so anyway because they are not particularly knowledgeable in gambling mechanics or because shady tactics like the currency change ($$ genesis crystals primogems fates) actually work."
submitted by appleminte to Genshin_Impact [link] [comments]

Patch Notes for Cayo Perico Heist Update 1.52

[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by PapaXan to gtaonline [link] [comments]

Gov. Wolf, Sec. of Health Announce New Protective Mitigation Efforts to Put Pennsylvania on Pause through Early January

Gov. Wolf, Sec. of Health Announce New Protective Mitigation Efforts to Put Pennsylvania on Pause through Early January
https://www.governor.pa.gov/newsroom/gov-wolf-sec-of-health-announce-new-protective-mitigation-efforts-to-put-pennsylvania-on-pause-through-early-january/
As COVID-19 cases continue to rise, Governor Tom Wolf and Secretary of Health Dr. Rachel Levine today implored Pennsylvanians to take the next three weeks and stand united against the virus by adhering to existing mitigation orders and stricter efforts announced today.
“Today I am announcing additional, temporary COVID-19 protective mitigation measures in the commonwealth,” said Gov. Wolf. “With these measures in place, we hope to accomplish three goals: First, stop the devastating spread of COVID-19 in the commonwealth. Second, keep our hospitals and health care workers from becoming overwhelmed. And third, help Pennsylvanians get through the holiday season – and closer to a widely available vaccine – as safely as possible. This is a bridge to a better future in Pennsylvania.”
The new, limited-time mitigation orders take effect at 12:01 a.m. on December 12, and remain in effect until 8 a.m. on January 4, 2021.
“Each of the last two days we have reported the highest number of deaths since the beginning of the pandemic,” Dr. Rachel Levine said. “In the past week, we have reported close to 1,100 new deaths from COVID-19 across Pennsylvania. The virus continues to strain our health care systems and the dramatic rise in cases among all age groups, including among school-age children, is alarming. Since the start of the pandemic, there have been more than 37,500 cases among children age 5 to 18, yet 9,500 of those cases occurred in the past two weeks.”
The Order provisions outlined here are accompanied by supportive data used in part to make these decisions. The data provides a sampling of research that supports why limiting gatherings, reducing occupancy, and temporarily suspending some activities, among other efforts, are considered vital to stopping the spread of COVID-19.
Two recent studies, one by Yale University and one by Stanford University, substantiate more than one of these mitigation efforts. Links to the full studies and additional data and research can be found on the Department of Health’s data page, here.
Limited-Time Mitigation efforts announced today include:
In-Person Dining and Alcohol Sales
  • All in-person indoor dining at businesses in the retail food services industry, including, but not limited to, bars, restaurants, breweries, wineries, distilleries, social clubs, and private catered events is prohibited.
  • Outdoor dining, take-out food service, and take-out alcohol sales are permitted and may continue, subject to any limitations or restrictions imposed by Pennsylvania law, or this or any other Order issued by the Sec. of Health or by the governor.
Multiple studies have found indoor dining to drive case increases and fatalities. A study by JP Morgan analyzed credit card spending of more than 30 million Chase cardholders and Johns Hopkins University’s case tracker and found that higher restaurant spending in a state predicted a rise in new infections there three weeks later. Additionally, research from Stanford University found that restaurants accounted for a significant amount of new infections while research from Yale University found that closing restaurants reduced fatality rates.
Indoor Gatherings and Events
  • Indoor gatherings and events of more than 10 persons are prohibited.
  • Churches, synagogues, temples, mosques, and other places of congregate worship are specifically excluded from the limitations set forth above during religious services, these institutions are strongly encouraged to find alternative methods for worship, as in person gatherings pose a significant risk to participants at this time. While this an incredibly difficult recommendation to make, particularly at this time of year, faith leaders must carefully weigh the health risks to their congregants given the immense amount of community spread of COVID-19.
A new study from Stanford University and published in the journal, nature, used cellphone data collected from 10 U.S. cities from March to May to demonstrate that restaurants, gyms, cafes, churches and other crowded indoor venues accounted for some 8 in 10 new infections in the early months of the U.S. coronavirus epidemic.
Outdoor Gatherings and Events
  • Outdoor gatherings and events of more than 50 persons are prohibited.
According to a Yale University study, limiting outdoor gatherings was among consistent policies found to reduce fatality rates.
The CDC states that medium-sized outdoor gatherings carry a higher risk of COVID-19 spread, even with social distancing. CDC notes that the more people an individual interacts with at a gathering and the longer that interaction lasts, the higher the potential risk of becoming infected with COVID-19 and COVID-19 spreading, and that the higher the level of community transmission in the area that the gathering is being held, the higher the risk of COVID-19 spreading during a gathering.
Capacity Limits for Businesses
  • All in-person businesses serving the public may only operate at up to 50% of the maximum capacity stated on the applicable certificate of occupancy, except as limited by existing orders to a smaller capacity limit.
The same Stanford University study that collected cellphone data also noted that limiting indoor capacity can reduce COVID-19 transmissions.
Gyms and Fitness Facilities
  • Indoor operations at gyms and fitness facilities are prohibited.
  • Outdoor facilities and outdoor classes can continue, but all participants must wear face coverings in accordance with the Sec. of Health’s Updated Order Requiring Universal Face Coverings, including any subsequent amendments, and practice physical distancing requirements.
According to a Yale University study, closing businesses like gyms was among consistent policies found to reduce fatality rates.
Entertainment Industry
  • All in-person businesses in the entertainment industry serving the public within a building or indoor defined area, including, but not limited to, theaters, concert venues, museums, movie theaters, arcades, casinos, bowling alleys, private clubs, and all other similar entertainment, recreational or social facilities, are prohibited from operation.
The CDC puts movie theaters and other indoor settings on its list of higher-risk activities for contracting COVID-19.
In-Person Extracurricular School Activities
  • Voluntary activities sponsored or approved by a school entity’s governing body or administration are suspended, but these extracurricular activities may be held virtually. This includes, but is not limited to, attendance at or participation in activities such musical ensembles, school plays, student council, clubs, and school dances.
Our top priority is stopping the spread of this virus so students and teachers can return to their classrooms as soon as possible. Data from the Department of Health notes that one-quarter of the cases of COVID among school-age children have occurred within the past two weeks, increasing the need to keep children safe outside of school so that they can return to classrooms.
K-12 School Sports and Youth Sports
  • All sports at K-12 public schools, nonpublic schools, private schools and club, travel, recreational, intermural, and intramural sports are paused.
The Pennsylvania Principals Association is recommending a delay to the start of the winter sports season. The surge in cases among school-age children increases the risk that asymptomatic participants will spread the virus at a game or practice, in the locker room, while traveling to and from events, or at team meals, parties or other gatherings.
Professional and Collegiate Sports
  • Professional or collegiate sports activities may continue in accordance with guidance from the CDC and the Department of Health.
  • Spectators may not attend such sports activities in person.
The CDC warns large gatherings create a high risk of COVID-19 spreading.
“We know that COVID-19 thrives in places where people gather together,” Gov. Wolf said. “Therefore, these mitigation measures target high-risk environments and activities and aim to reduce the spread of this devastating virus.”
According to Yale University research, mitigation measures such as mandatory mask requirements, and gym and restaurant closures are policies that most consistently predict lower four- to six-week-ahead fatality growth.
“The work we do now to slow the spread of COVID-19 is not only crucial to keeping our fellow Pennsylvanians safe and healthy,” Gov. Wolf said. “It will help all of us get back to normal, and back to all of the things we’ve missed, faster. And it means more Pennsylvanians will be alive to celebrate that brighter future. This year, we show our love for our families and friends by celebrating safely and protecting one another.”
Gov. Wolf Limited-Time Mitigation OrderSec. Levine Limited-Time Mitigation Order
Frequently Asked Questions
Gov. Wolf Amended Mitigation, Enforcement, and Immunity Order
edited to add a TL;DR visual:
https://preview.redd.it/szqfy8kmxf461.jpg?width=1080&format=pjpg&auto=webp&s=d140dfd06ce3bc91e14528c86eb100ec139bd698
submitted by jkibbe to CoronaVirusPA [link] [comments]

Looking back on a year of Nano development - Presented by NanoLinks

I think this list speaks for itself. Thank you for this year Nano community and see you in 2021 for even more fun! We are only getting started 🚀


u/iB0mmel
submitted by Joohansson to nanocurrency [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

$BFT (FoleyTrasimene II), SPAC to become Paysafe

I think that this one has been under-reported somewhat but since I work in the online gaming industry, it showed up on my radar.
This SPAC has reached a deal to bring back Paysafe to the market, at a valuation of 9 billions.
What is Paysafe?
Paysafe Group has been consolidating the market for e-wallets and alternative payment methods for years and went back into private hands 3 years ago.
They regroup all the main e-wallets used for online gambling and Forex: Skrill and Neteller and also prepaid cards (to be bought in 7/11 and the like) under the Paysafe brand.
Why e-wallets matter in the online gambling market?
E-wallets and prepaid cards represent about 25% of the volume of payments in online gambling in UK, Europe, Canada and Skrill/NetellePaysafe are by far the biggest names in this field.
https://www.fisglobal.com/-/media/fisglobal/WorldPay/Docs/Miscellaneous/Gaming%20Payments%20Report%202019
Neteller and Moneybookers (as Skrill was known then) were dominating the US alternative payment methods gambling market in the US before they got pushed out in 2007. They still have high name recognition amongst the gambling crowd and web searches in the US for these brands remain high, even if they can’t process much transactions there for gambling since many states don’t have online gambling legislations yet, or very limiting ones.
E-Wallets are often the preferred payment method for gamblers since it allows to move money from one operator site to the other quickly and cheaply. They can also use it as a bankroll segregated from their main bank account/CC and on top of that, Paysafe offers loyalty benefits to users based on their transaction volumes. As such, their user retention is very good.
The prepaid card business is also a major factor for this stock attractiveness. Prepaid cards to be bought in gas stations or the like are often preferred by gamblers who want to strictly control their gambling or those who don’t have access to a CC (maybe because they gambled too much) or those that prefer cash transactions out of privacy concerns…
Why not invest in the gambling operators instead?
Operators such as Draftkings or legacy casino groups are going to make money but the regulatory environment is harsh and gambling taxes are crazy in some states and might keep going higher.
Moreover, the regulations being so fragmented, many smaller operators push in certain states and not others and the competitive environment is broad. Remember that gambling is a fungible good. There is no difference in the casino games that the operators can offer (same game studios, same rules) and aside from bonuses and the margins on sports bets, the only differentiation is in branding, which is a thin moat on a product that often leaves the users disgruntled (losers).
Payments on the other hand are not taxed for their relationship to gambling and there are far fewer players.
How does Paysafe make money?
The margins on their products are pretty high and Paysafe charges both sides of the transaction in the case of the e-wallets and the merchant side in the case of the prepaid cards.
For the use of Skrill and Neteller wallets, Paysafe charges on average 4.5% on the merchant side for deposits and a whooping 9.9% on deposits with prepaid cards… Larger merchants certainly can negotiate these rates down but this is still a healthy fee, much higher than credit card processors.
In markets where Paysafe has established domination they charge a small deposit fee to the user and a withdrawal fee.
For now, they charge no fees to the US users in a bid to grow market share surely but that will probably end some day.
Growth opportunity:
For now, the US online gambling market is still very limited. Most states have not legalized, the majority of those who have legalized only did so for sports betting and then a handful have legalized online casino gaming (where the real money is made). The opening up of the market is bound to grow as states need money and more of the world moves online.
https://www.playusa.com/us/
It is estimated that the online gaming market could reach 25 billions a year in the US in a few years time and 150 billions worldwide.
https://www.gminsights.com/industry-analysis/online-gambling-market#:~:text=The%20North%20America%20online%20gambling,CAGR%20during%20the%20forecast%20period.
https://www.grandviewresearch.com/press-release/global-online-gambling-market
These revenues do not equal to deposited amounts, they equal net deposits (deposits minus withdrawals). The hold % of online casinos can be anywhere between 50% and 80% depending on how degenerate the market is in a given country but we can conservatively assume 60%.
This means that deposits volume in the US alone would reach about 40 billions, Europe about 50 Billions and worldwide 250 billions.
That should give Paysafe around 8-10 billions in transaction volume per year in the US alone , another 10-12 billions in Europe and conservatively, another 20 billions worldwide.
Valuation estimates:
Rough estimates are therefore revenues of about 1.5 billions per year for Paysafe group in a few years for gambling alone.
Paysafe claims 1.5 billions in revenues total projected for 2021, with only a third from gambling.
Even assuming no growth from the other verticals, this means that the total revenues of Paysafe should grow by 66% with gambling alone in the next 5 years or so.
Pysafe is investing a lot into expansion in other areas than gambling, notably video-gaming and remittance so assuming they don’t fuck it up completely, we are likely to see a 3 billions dollar in revenues in the next 5 years.
Using Paypal’s marketcap vs revenues, that would mean 50 billions in marketcap for Paysafe… Of course, Paypal is ingrained deeply in the whole of ecommerce and Paysafe is more specialized in gambling which might be shakier and herefore command a lower valuation.
The deal details are not fully known but it looks like a current valuation of 9 billions for Paysafe Group upon listing.
Based on my estimates, the marketcap could reach 50 billions in a few years time, one US market for gambling fully opens.
$BFT is trading at a 25% premium right now, therefore the estimate is 4x on investment over a few years.
Obviously you retards are not the most patient bunch but I believe the stock will jump when it morphs and so keep an eye out for the options.
submitted by According-Town-5373 to wallstreetbets [link] [comments]

Another 10 Overlooked Single Player Indie Games

There are also some links within the first link that discuss indie local multiplayer games as well.
Introduction
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again.
Details About the List
I'm going to order them according to Metacritic Critic Ratings. Steam is the only one on the list with all 10 games featured (Steam has 10 of them, Switch has 9 of them, PlayStation 4 has 7 of them, and Xbox One has 5 of them), but the Switch gets more reviews than the other platforms, so I will it use the Switch version of all the games for their review scores, except #8, where I will use the Steam version, since that’s the only version of it available. The two bottom games have pretty low critic ratings (60% with 1 Critic Review and 53% with 2 Critic Reviews). I personally disagree with the low scores of these two games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews.
Currently 9 of the games are on sale on Steam right now, and 5 of them are on sale on Switch. None of them are on sale on the PlayStation 4 or Xbox One at the moment.
For the purpose of this post, I’m just going to stick with saying “achievements” and “getting all achievements” instead of “trophies” and “platinum trophy” since Steam has all 10 games on the list. You can basically substitute these with “trophies” and “platinum trophy” if you’re a PlayStation gamer. I will make mention of the two games on here that don’t include a platinum trophy however.
Platforms will include a link to the U.S. store page of the game for each platform. Price is in U.S. dollars.
1. Ultra Hat Dimension
2. Bot Vice
3. Valfaris
4. Inertial Drift
5. Golf Peaks
6. Horizon Shift ‘81
7. Pato Box
8. Primal Light
9. Tamashii
10. Neon Drive
Special shoutout to Valfaris which is my favorite game on the list and, again, one my favorite 2D run & guns ever.
Have you played any of these games? What are some other overlooked single player indie games?
submitted by Underwhere_Overthere to Games [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
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Another 10 Overlooked Single Player Indie Games

There are also some links within the first link that discuss indie local multiplayer games as well.
Introduction
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again.
Details About the List
I'm going to order them according to Metacritic Critic Ratings. Two of the games towards the bottom have a pretty low rating that I personally disagree with, but it's only fair that you hear from more than just me. I’ve also selected a music track I enjoyed for each game for all you audiophiles out there.
Price will include a link to the U.S. store page of the game. Price is in U.S. dollars.
1. Ultra Hat Dimension
2. Bot Vice
3. Golf Peaks
4. Horizon Shift ‘81
5. Kero Blaster
6. Pato Box
7. Pumpkin Jack
8. SINNER: Sacrifice for Redemption
9. Tamashii
10. The Long Return
Have you played any of these games? What are some other overlooked single player indie games?
If you’re looking for more indie games to play, see my post here:
175 Local Multiplayer Games from 35 Different Genres on Switch
submitted by Underwhere_Overthere to NintendoSwitch [link] [comments]

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Top 10 Card Games - YouTube

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